What Is an Object

An object is a building block of an OOP application. This building block encapsulates part of the application, which may be a process, a chunk of data, or a more abstract entity.
In the simplest sense, an object may be very similar to a struct type such as those shown earlier in the book, containing members of variable and function types. The variables contained make up the data stored in the object, and the functions contained allow access to the functionality of the object. Slightly more complex objects might not maintain any data; instead, they can represent a process by containing only functions. For example, an object representing a printer might be used, which would have functions enabling control over a printer (so you can print a document, a test page, and so on).
Objects in C# are created from types, just like the variables you ’ ve seen already. The type of an object is known by a special name in OOP, its class . You can use class definitions to instantiate objects, which means to create a real, named instance of a class. The phrases instance of a class and object mean the same thing here; but note at this point that class and object mean fundamentally different things.