Primitive Built-in Types

C++ defines a set of arithmetic types, which represent integers, floating-point numbers, and individual characters and boolean values. In addition, there is a special type named void. The void type has no associated values and can be used in only a limited set of circumstances. The void type is most often used as the return type for a function that has no return value.
 
The size of the arithmetic types varies across machines. By size, we mean the number of bits used to represent the type. The standard guarantees a minimum size for each of the arithmetic types, but it does not prevent compilers from using larger sizes. Indeed, almost all compilers use a larger size for int than is strictly required. The following table shows all the arithmetic data types and the associated minimum sizes.

Type Meaning Minimum Size
bool boolean NA
char character 8 bits
wchar_t wide character 16 bits
short short integer 16 bits
int integer 16 bits
long long integer 32 bits
float single-precision floating-point 6 significant digits
double double-precision floating-point 10 significant digits
long double extended-precision floating-point 10 significant digits

Integral Types

The arithmetic types that represent integers, characters, and boolean values are collectively referred to as the integral types.
 
There are two character types: char and wchar_t. The char type is guaranteed to be big enough to hold numeric values that correspond to any character in the machine’s basic character set. As a result, chars are usually a single machine byte. The wchar_t type is used for extended character sets, such as those used for Chinese and Japanese, in which some characters cannot be represented within a single char.
 
The types short, int, and long represent integer values of potentially different sizes. Typically, shorts are represented in half a machine word, ints in a machine word, and longs in either one or two machine words (on 32-bit machines, ints and longs are usually the same size).

bool Type

The type bool represents the truth values, true and false. We can assign any of the arithmetic types to a bool. An arithmetic type with value 0 yields a bool that holds false. Any nonzero value is treated as True.

Signed and Unsigned Types

The integral types, except the boolean type, may be either signed or unsigned. As its name suggests, a signed type can represent both negative and positive numbers (including zero), whereas an unsigned type represents only values greater than or equal to zero.
 
The integers, int, short, and long, are all signed by default. To get an unsigned type, the type must be specified as unsigned, such as unsigned long. The unsigned int type may be abbreviated as unsigned. That is, unsigned with no other type implies unsigned int.
 
Unlike the other integral types, there are three distinct types for char: plain char, signed char, and unsigned char. Although there are three distinct types, there are only two ways a char can be represented. The char type is respresented using either the signed char or unsigned char version. Which representation is used for char varies by compiler.

Floating-Point Types

The types float, double, and long double represent floating-point single-, double-, and extended-precision values. Typically, floats are represented in one word (32 bits), doubles in two words (64 bits), and long double in either three or four words (96 or 128 bits). The size of the type determines the number of significant digits a floating-point value might contain.
 
The float type is usually not precise enough for real programsfloat is guaranteed to offer only 6 significant digits. The double type guarantees at least 10 significant digits, which is sufficient for most calculations.